Our Next Event
Tuesday, November 17, 2026
Time:
5:30pm - 8:30pm
Location:
Sun Prairie Public Library
1350 Linnerud Drive
Sun Prairie, WI 53590
Games at This Event
Daggerheart Learn-To-Play: Sablewood Messengers
System: Daggerheart (Heroic Fantasy) |
Seats: 5 |
GM: Deborah
Experience Level: No Experience Required
Character Creation: Pregenerated characters provided. Outside characters are not used for this adventure.
Content Notes: Undead, Depiction of dead body, insect-themed characterization
Experience Level: No Experience Required
Character Creation: Pregenerated characters provided. Outside characters are not used for this adventure.
Content Notes: Undead, Depiction of dead body, insect-themed characterization
In this learn-to-play, we will go through the basic mechanics of the Daggerheart system as you play as a group of adventures on a mission for the king.
Tag and Bag
System: Shadowrun 3e (Cyberpunk Meets Fantasy in 2068) |
Seats: 4 |
GM: Russ
Experience Level: Some Experience Helpful
Character Creation: Pregenerated characters provided. Experienced players can request custom characters in advance.
Content Notes:
Experience Level: Some Experience Helpful
Character Creation: Pregenerated characters provided. Experienced players can request custom characters in advance.
Content Notes:
Message from GR4V3D1GGR
... Got your digits from SLATE ...
... Did you see the news about that all ork DocWagon team eating it in a fire fight last night? ...
... They were hit by metaracists. I know it. ...
... How do I know? We'll talk more later if you want to do something about it. ...
... Sending location and time to meet. Payment's half up front so no funny business. ...
Shadowrun is a unique system that has both fantasy and cyberpunk elements. There are magic users blasting spells and conjuring spirits alongside cybered up Street Samurai bristling with weapons like an 80s action film. Riggers remotely pilot everything from RC drones to fighter jets. And, of course, hackers that dive deep into the Matrix to do all kinds of crazy things. There are fantasy races, dragons, and huge corporations the size of nations pulling the strings behind the scenes. Heists, merc work, community service, global espionage, mystical quests, and everything in between are all possibilities.
... Got your digits from SLATE ...
... Did you see the news about that all ork DocWagon team eating it in a fire fight last night? ...
... They were hit by metaracists. I know it. ...
... How do I know? We'll talk more later if you want to do something about it. ...
... Sending location and time to meet. Payment's half up front so no funny business. ...
Shadowrun is a unique system that has both fantasy and cyberpunk elements. There are magic users blasting spells and conjuring spirits alongside cybered up Street Samurai bristling with weapons like an 80s action film. Riggers remotely pilot everything from RC drones to fighter jets. And, of course, hackers that dive deep into the Matrix to do all kinds of crazy things. There are fantasy races, dragons, and huge corporations the size of nations pulling the strings behind the scenes. Heists, merc work, community service, global espionage, mystical quests, and everything in between are all possibilities.
The Lamb and the Slaughter
System: Grim Hollow [5.5e] (Dark Fantasy, Gothic) |
Seats: 5 |
GM: Chol
Experience Level: Beginner Friendly
Character Creation: Pregenerated characters provided. Outside characters are not used for this adventure.
Content Notes: Coercion, Imprisonment, Persecution, Violence & Gore
Experience Level: Beginner Friendly
Character Creation: Pregenerated characters provided. Outside characters are not used for this adventure.
Content Notes: Coercion, Imprisonment, Persecution, Violence & Gore
A young lady is wanted by the Arcanist Inquisition — a powerful, group that hunts down perceived dangers and magic. Her
desperate father has hired your band of adventurers to bring her to safety before the Inquisition overtakes its prey.
But this is no ordinary escort mission. The girl carries a dark, magical curse and is being protected by a powerful Arch Daemon. When you finally arrive with her, you will face a choice: do you help her make a dangerous pact for her survival, or do you try to protect her from the merciless forces closing in around you?
But this is no ordinary escort mission. The girl carries a dark, magical curse and is being protected by a powerful Arch Daemon. When you finally arrive with her, you will face a choice: do you help her make a dangerous pact for her survival, or do you try to protect her from the merciless forces closing in around you?
[SESSION] GM Corner: Mentoring & Collaboration
Format: Open Roundtable |
Seats: 8+ |
Host: Bill
Experience Level: No Experience Required
What To Bring: Nothing required: just your questions, ideas, or an interest in GMing!
Experience Level: No Experience Required
What To Bring: Nothing required: just your questions, ideas, or an interest in GMing!
GM Corner is an informal, drop-in roundtable for anyone interested in running tabletop RPGs. Bring your questions, concerns, ideas, or
experience and pull up a chair. Talk through how to get started, swap tips and tricks, troubleshoot something you're struggling
with in your game, campaign, or setting, or just nerd out about GMing with Bill and other GMs.
All experience levels welcome!
All experience levels welcome!
Kneel Before the Goblin King
System: Shadowdark (Old-School Fantasy) |
Seats: 4 |
GM: Ken
Experience Level: Beginner Friendly
Character Creation: Pregenerated characters provided. Outside characters are not used for this adventure.
Content Notes:
Experience Level: Beginner Friendly
Character Creation: Pregenerated characters provided. Outside characters are not used for this adventure.
Content Notes:
The PCs need to clear out some goblins from the briar. And of course everything will be that simple and there won't be any complications at all...
Anchor Drop Falls
System: Pirate Borg (Dark Fantasy Pirates) |
Seats: 5 |
GM: Dillon
Experience Level: Some Experience Helpful
Character Creation: Character creation will be done at the table at the event.
Content Notes: Colonialism, Death, Diseases, Dismemberment, Sea monsters, Drug Use/Addiction, Skeletons/zombies/eldritch horrors, high chance of character death, Piracy
Experience Level: Some Experience Helpful
Character Creation: Character creation will be done at the table at the event.
Content Notes: Colonialism, Death, Diseases, Dismemberment, Sea monsters, Drug Use/Addiction, Skeletons/zombies/eldritch horrors, high chance of character death, Piracy
The year is 1666, it is an age of war, an age of death, an age of PIRACY. A great rift known as The Abyss has torn open in the
middle of the Caribbean, monsters and eldritch horrors spill from its maw. Ships sent to investigate are never seen again, and
what few survivors are found, are driven mad babbling about The Great Old Ones, and the horrific terrors they control. Towns and
settlements are laid to waste as the dead rise from their graves, feasting on the flesh of their old brethren. The destroyed undead
produce a highly addictive substance known as Ash, giving great strength to those who use it, but at a sometimes devastating cost. The
nations of England, France, and Spain vie for control over the ravaged dark Caribbean. Their forces spread thin, they employ anyone they
can, mercenaries and pirates alike. The world is teetering on a knifes edge, and a simple nudge could send the entire planet into oblivion.
You are a pirate, a low life, a scoundrel. Through either fate, bad luck, or a combination of both, you find yourself in the Town of Salt Port. A fledgling portside city on the outskirts of Tortuga. Once an honest fishing village, it is now run by Fugitives and Deserters of Nations from around the world. Word has traveled around town of a Pirate Captain seeking to put together a crew. He goes by the name of Captain Mathias Skand, but around pirates, he is known as The Abyss Touched. Not much is known of him, only that he has journeyed to the rift, and has lived to tell the tale. He speaks of ancient, and powerful relics that reside within, and seeks to find them for himself. He promises power and immense riches to any brave, or foolhardy enough to join him on his journey.
Word has spread of a centuries old pirate treasure that lies abandoned in a hidden cave behind a waterfall. It is said that a village of Deep One have taken over the cave and made it their home. If they can be cleared out, or run off, the treasures are yours for the taking.
Do you have what it takes to prove yourself a pirate??
Pirate Borg is a violent, and grim dark game and setting. story lines, and character creation can have aspects of body horror that could make some players uncomfortable. Aspects and character traits developed during character creation can be rerolled or changed if players do not wish to keep them.
You are a pirate, a low life, a scoundrel. Through either fate, bad luck, or a combination of both, you find yourself in the Town of Salt Port. A fledgling portside city on the outskirts of Tortuga. Once an honest fishing village, it is now run by Fugitives and Deserters of Nations from around the world. Word has traveled around town of a Pirate Captain seeking to put together a crew. He goes by the name of Captain Mathias Skand, but around pirates, he is known as The Abyss Touched. Not much is known of him, only that he has journeyed to the rift, and has lived to tell the tale. He speaks of ancient, and powerful relics that reside within, and seeks to find them for himself. He promises power and immense riches to any brave, or foolhardy enough to join him on his journey.
Word has spread of a centuries old pirate treasure that lies abandoned in a hidden cave behind a waterfall. It is said that a village of Deep One have taken over the cave and made it their home. If they can be cleared out, or run off, the treasures are yours for the taking.
Do you have what it takes to prove yourself a pirate??
Pirate Borg is a violent, and grim dark game and setting. story lines, and character creation can have aspects of body horror that could make some players uncomfortable. Aspects and character traits developed during character creation can be rerolled or changed if players do not wish to keep them.
Stirring the Hornet's Nest at Het Thamsya
System: Kala Mandala (Southeast Asian Old-School Fantasy) |
Seats: 5 |
GM: Myke
Experience Level: No Experience Required
Character Creation: Pregenerated characters provided. Outside characters are not used for this adventure.
Content Notes: Body horror, insect infestation
Experience Level: No Experience Required
Character Creation: Pregenerated characters provided. Outside characters are not used for this adventure.
Content Notes: Body horror, insect infestation
The temple-school of Het Thamsya is in mortal peril. Its founder, Satur, is nearing the end of a decade-long deep meditation to unlock
the secrets of the Automata Path. However, a colossal, monstrously expanding giant wasp nest is devouring the back of the complex,
and Satur's literal-minded mechanical guardians have locked down the temple to keep all intruders out. Your mission: bypass the lethal
automaton patrols, navigate the encroaching insect hive, and carry Satur's fragile, shrunken meditating body out of the temple without waking him.
Offworld Mining II: Relics of the Forgotten
System: D&D 5e |
Seats: 6 |
GM: Sam
Experience Level: New Player Friendly
Character Creation: Pregenerated characters provided. Outside characters are not used for this adventure.
Content Notes:
Experience Level: New Player Friendly
Character Creation: Pregenerated characters provided. Outside characters are not used for this adventure.
Content Notes:
Months have passed since the settlers of Jemorra’s mining camp were rescued. Thanks to the efforts of brave adventurers and the camp’s
leader, the kingdom has reached a peaceful agreement with the local goblin tribe, securing a fragile peace in this strange new world.
With the mining operation back on track, the king has turned his attention toward a new discovery. Scouts exploring deeper into the demi-plane have uncovered the ruins of an ancient civilization, filled with mysterious artifacts, forgotten treasures, and relics believed to be thousands of years old.
Now, the king is assembling a new expedition. Your mission: venture into the unknown, explore the forgotten ruins, and recover whatever treasures you can find.
What secrets lie buried beneath this ancient world?
With the mining operation back on track, the king has turned his attention toward a new discovery. Scouts exploring deeper into the demi-plane have uncovered the ruins of an ancient civilization, filled with mysterious artifacts, forgotten treasures, and relics believed to be thousands of years old.
Now, the king is assembling a new expedition. Your mission: venture into the unknown, explore the forgotten ruins, and recover whatever treasures you can find.
What secrets lie buried beneath this ancient world?